OneLevel: Process folder and one level of sub-folders, same as described for File Menu => Open one level of subfolder Folder (default behavior): Process only the content of the folder, same as described for File Menu => Open Folder
If path to process is a file this option is ignored. Scan file/folder specified directly next to this parameter: -COFFEEFilter ‘FILE_OR_FOLDER_PATH’ For example after removing a C.O.F.F.E.E. elements at all, probably candidates to be removed from the result list.Īfter one or multiple scene files have been imported, they are displayed in the result list, as shown below.Ĭlick on the icon allow you to directly access to the C.O.F.F.E.E. Green – Display results which contain no C.O.F.F.E.E. element, most likely results which need action in order to work properly in R20. Yellow – Display results which contain at least one C.O.F.F.E.E. In order to get a quick overview of the results of an import operation, one can easily hide certain groups of files. Remove results from a Content Browser library scan. Remove results which do not contain any C.O.F.F.E.E. These are usually scene files which need action in order to work properly in R20. Remove results which contain at least one C.O.F.F.E.E. Remove entries from result list according to the option chosen (see below).
code in Attribute ManagerĬ.O.F.F.E.E Filter can be found in the Plugins menu: Clicking an entity’s icon in order to open the scene an see the C.O.F.F.E.E.Optionally filtering and selecting the results of the import.The general workflow consists of two main steps: Filter can and will not erase files.Ĭ.O.F.F.E.E. and an easy way to get to the code inside of the scene.C.O.F.F.E.E. It just provides means to locate scenes containing C.O.F.F.E.E. Filter plugin will not convert or port existing C.O.F.F.E.E.